
The best way in which to do this is – of course – to get out there and explore the many avenues of adventure the game has in store. While the above 17 things might be necessary to become a dominating Dragonborn in a more linear sense, there are plenty of non-linear ways in which to squeeze fun out of this sizeable game. Obviously, this’ll prove a useful tool in ventures against Alduin.Īs a 14+ square mile area rammed with locations, quests, creatures, and characters, there is no shortage of things to do traversing Skyrim. As a Werewolf, you’ll essentially become a hulking, unstoppable creature, capable of ripping your foes from limb for a short period once a day. Without wishing to spoil much, certain in-game events related to the Companions will eventually lead to your potentially becoming a Werewolf. There’s also a much more practical reason. Several of The Companions can be taken up as companions in your regular adventures, also.

Upon joining the Companions, you’ll find yourself questing alongside other heroes as kin. Most notably, the Dawnguard assisted in the prevention of the Tyranny of the Sun, a prophecy that would eternally block out the sun and launch a reign of Vampires.Although the Werewolf is typically depicted as an evil creature, being one brings with it super-strength and savagery which can be applied to Skyrim’s fight against Alduin.Īs the penultimate hero of Tamriel (at least in the era in which Skyrim takes place), it shouldn’t surprise you that we’re suggesting you join Skyrim’s heroes guild – The Companions. Moreover, its leader will hold the silver-and-gold Guardian's Claymore. Players would likely recognize the Dawnguard for their leather-clad members, as well as their prominent usage of silvered weapons. Due to the Mages Guild splitting into the Synod and the College of Whispers, the guild could not logically appear in titles set after the Great War. However, despite their banishment, the Jarl's guards established the Dawnguard and continued their vampire-hunting throughout Tamriel. While Skyrim kept the Thieves Guild and the Dark Brotherhood, the Fighters Guild and Mages Guild were exchanged for other similar organizations. Unfortunately, the Jarl banished his guards after having to kill his son. The Jarl of Riften built Dawnguard originally as a place to imprison his son, who contracted Vampirism.

Interestingly, the Dawnguard found their specialization early on.

Players of Skyrim will remember Fort Dawnguard in the Velothi Mountains and its occupants, the vampire hunters. As long as hostile Vampires exist in Tamriel, the Dawnguard will hunt them down.
